Several weeks after launch (and a 400mb patch download) I was finally able to scrounge up a couple of 2v2 games and even then the maps were so small, simple, and poorly designed that the experience was anything but fun and nothing like the console or PC. Declassified supports up to 8 players in 4v4 matches assuming you can find anyone else who has this game or wants to play. And for those who like to speed-run their games, you can check out the Time Trial mode, also with five levels and a possible 3-star ranking to keep compulsive gamers playing longer than they want.Īnd then we come to multiplayer perhaps the only reason people are still interested in this franchise. This is probably the more enjoyable mode of the package, but that isn’t saying much. While not as chilling as Zombies, Declassified offers a Hostiles mode which has you facing off against endless waves of re-spawning soldiers on five maps. Ironically, your best tactic for survival is to wait for the moronic AI to kill themselves, as they often seem to forget to stand up from behind cover before shooting or throwing grenades. While you try to adapt to the horribly swimmy analog controls (hint: turn sensitivity all the way down) the enemy enjoys seeing through walls and player-seeking bullets that can kill you mere moments after entering a new area. You would think in a game so short and so linear they would have at least randomized the enemy locations to keep things fresh, but you can always count on those enemies being in the exact same spot at the exact same time, making the game more about memorization than reflexes. Whether you are on a hostage rescue mission or providing sniper cover fire, you’ll always end up shooting your way through what can only be described as elaborate training levels with static pop-up enemies that start to exhibit some of the worst cheating AI I have seen in the franchise. Missions are not story-driven and lack any of the Michael Bay spectacle we expect from the series. And with no checkpoint system in place you’ll be replaying them a lot. Missions are simply presented in menu fashion with star ratings that are supposed to encourage you to play and replay them like an arcade game. There are only ten missions, and while they feature characters from the Black Ops franchise like Mason, Hudson, and Woods, there is no traditional campaign or coherent story. But even those nine extra months weren’t enough to save this disaster, and you can’t imagine how much it pains me to say all this because I have been a huge Call of Duty fan and loyalist since the franchise was born on PC in October of 2003.ĭeclassified offers nothing that you expect or even want from a Call of Duty experience, coming across as more of a butchered version of Spec Ops crammed onto the Vita…well not really crammed since there are only 45 minutes of original gameplay to be found in the game, making this more suited as a $5 download title from the PS Store than a retail release doomed to the discount bin. It had nine extra months to gestate in the womb of Activision and Nihilistic and become the first great handheld FPS on the Vita or any system for that matter. As for the contents of the Vita game chip snapped into the plastic case with the new Declassified game…well…let’s just say that some things should have remained top secret.ĭeclassified is the perfect example of a potentially good game rushed to retail to meet a system launch date, but the sad thing is this game didn’t come out during the February launch window. For maximum enjoyment of Call of Duty: Black Ops Declassified for the PS Vita you must first locate the download code for five year old PSP game, Call of Duty: Roads to Victory, enter the code into the PS Store, download, and play that game and only that game.
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